Night Crawler

Games Some People Play
At Entros -- an elaborate multilevel, multimedia playpen for adults who like to be offered games with their comestibles -- the "Mating Game" and six other high-tech "socially interactive" diversions draw a sold-out Valentine's crowd. Entertainment manager Jeff Gordon -- a jovial man with over 20 years of professional circus experience -- smiles and indicates a dark entrance hall curtained by black and white jester's ribbons. The hall is a short, dusky maze of punching bags that plops folks into a bright inner foyer where blinking lights indicate those games "playing now" and those "coming soon." Among this month's choices: "Big Toys," a mind and body arcade; "The Blender," a groupthink game show; "Interface," or high-tech blind man's bluff; "Time Portal," a time-traveling treasure hunt; and "Imogene's Gifts & Souvenirs," which allows you to "remake the world in your image."

The dining room is filled with barrel-chested gay men with elaborate facial hair who are celebrating International Bears Weekend, as well as the usual assemblage of friends, co-workers, and "wacky, fun-loving" couples. While folks luxuriate over their teppen-yaki seared salmon, squeals, shouts, and boisterous laughter emanate from the surrounding "arcades." Occasionally, a "team" scurries through the dining room, clutching a logbook and looking for clues. (Clues for "Time Portal" can appear anywhere -- in the bathrooms, under giant boulders, on small planes hanging from the ceiling, in VR glasses, or on the face of Franklin Delano Roosevelt if "God Bless America" is sung loud enough.) Between courses and cocktails, diners leap from their tables to join in games.

In the "Big Toys" arcade, a group of intoxicated acrobats and circus performers from AcroSports fails dismally at "Perfect Burger," a conveyor belt on which wooden hamburgers must be assembled at a maddening I Love Lucy pace; the participants do little better with "Hot Lunch," a game that involves catching a virgin Barbie with a magnet and dropping her into a volcano; they seem strangely adept, however, at the large, human-powered pinball machine.

Upstairs, in "Interface," a couple of Bears sign up with a "Game Guide." The guide -- a cheery-faced lad with a Teutonic name and a pseudo-military uniform -- straps a large helmet without eye holes over the head of one of the Bears, and escorts him into one of several dark little rooms. Using images sent from a camera mounted on the helmet, the guide-Bear tries to lead the blind-Bear to clues in the little room, without walking him into walls. This is only partially successful.

The "Mating Game" is held inside a Star Trek-style arena where nine teams stand behind nine consoles with six buttons that correspond to audiovisual aids presented on the large screens above. The game show host asks a question, the teams press the correct button, and a green or red light above the console indicates each team's astuteness. This sounds very civilized ... until people enter the room.

Points go to the most interesting team names, at the whim of the host: Menage a Sept and Nasophilists. The first question requires that each team pick out three types of dates from the given options. The six clues are pictures of Venetian blinds, Godzilla, Sigmund Freud, a rubber chicken, a TV dinner, and a boy in wooden clogs standing in front of a windmill. The answers: blinds, dinner, and Dutch. So far so good. Aphrodisiacs include rhino horn, Spanish Fly, and oysters. Kisses include butterfly, Eskimo, and French. Folks are excited and intoxicated, squealing and shouting like children.

Then, during the bonus round, when a demonstration of all three kisses is requested, things get a little daft as overeager couples rush the stage, swarming the unprepared MC. One woman falls into the podium and the computer, disrupting the fine balance between technology and man. The next bonus round proves equally disastrous: When attempting to produce a single condom from a crowd of 50, the host comes up empty-handed. (Even the Bears, who proved very adept during the "Junk Food" game, have nothing to offer.) Finally, during the last round, a woman who has whined incessantly about the accuracy of the computerized scoring system must be reprimanded.

"This is like Chuckie Cheese for the Media Gulch," says Celeste Mann, a 29-year-old research analyst whose boyfriend of three months brought her to play his favorite game, "Interface." "It's been interesting, though. I found out my boyfriend is really good at following instructions, but he isn't very good at carrying condoms."

Of course, it wouldn't cost $85 per couple to find out that bit of info on Valentine's Day at the Mad Dog in the Fog. (Condoms are in the bog.)

During the pub's live hybrid of The Newlywed Game and Britain's similar show, Mr. and Mrs., seven real-life couples line up in front of a rosy tie-dyed backdrop and wait for the leaden arrow of Cupid to strike. The idea: Reveal intimate details about your love life in front of your drinking mates without completely alienating your loved one or losing out on the $100 dinner at Postrio. It's brilliant.

The hostess, England's Jeanie Foster, and her glamorous assistant, leather-clad bar owner Steve Sparks, start out easy: Name your girl's favorite alcoholic beverage. (All but one correct answer.) What would she prefer if she were a bit down: a book or CD, a new outfit, a romantic meal, or your head up her dress? (One woman and four men choose "head up her dress.") What is her fantasy location for sex: a medieval castle, a log cabin, a luxury yacht, or the women's restroom in the Mad Dog? (Three women and two men choose the toilet; one contestant/employee chooses Sparks' desk.)

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