Most Popular

  • The Principal Matter
    Teachers said Principal Gil Cho was dictatorial. Students said he manhandled them. The school district said he was doing a good job.
  • He's No Angel
    They once called him a savior who helped people in need. Today, Edwin Parada is accused of taking money from Latinos unfamiliar with real estate laws.
  • Nonconformity Still Reigns!
    The top eccentrics of San Francisco, and that's saying something.
  • A Time to Kill
    The SPCA is struggling to finance a new hospital, and one way to save money is to speed up euthanasia.
  • Snitch
    Deanna Johnson testified against a murderer to save her son. But in the projects, truth comes at a price.

Recent Articles

Recent Articles by Eliza Strickland

  • The Gift of Reading

    Still have people to buy for? Consider these books as last-minute stocking stuffers.

  • Breaking the Cycle

    It's expensive and time-consuming, but a court can help cure the hard-core homeless problem in San Francisco

  • Quality of Hype

    Aggressive panhandlers are not getting the gentle, loving care they so need from the city

  • Chefs' Surprise

    The California Culinary Academy calls a student assembly to respond to our June 6 expose. We sneak in and listen

  • Stop Snitching

    Medical pot activists haze the traitors who ratted out Ed Rosenthal

National Features >

  • Houston Press

    A Dirty Picture

    What mainstream publishers don't want you to know about door-to-door magazine sales.

    By Craig Malisow

  • Riverfront Times

    Welcome to Cougar Heaven

    When these huntresses on are on the prowl, the prey very much wants to be caught.

    By Unreal

  • Broward-Palm Beach New Times

    Sweet Deal

    How rumored McCain veep choice Charlie Crist wants to bail out Big Sugar.

    By Bob Norman

  • SF Weekly

    All-American Girls

    Are Asian women getting their jawbones cut to look whiter?

    By Lauren Smiley

Future Games

Continued from page 1

Published on April 18, 2007

McGonigal peers through the chain-link fence at an abandoned gas station. It has been empty for years: The gas pumps are long gone, the building's windows are boarded up, and the weeds have grown high. McGonigal is thoroughly satisfied.

"It's got graffiti, that's good," she comments to her husband and partner-in-crime, Kiyash Monsef. They debate how to frame the photographs of the gas station, and decide they'll shoot the scene through the fence. "Then we don't have to break in, which is always a plus," McGonigal says, smiling brightly.

McGonigal doesn't look the type for breaking and entering. She's a pert and petite 29-year-old with a mass of curly brown hair and a wholesome look. Her cunning nature and exhibitionist streak aren't obvious; those aspects of her personality come out when a game is afoot. In urban settings that are more predictable all the time, McGonigal delights in creating unconventional public spectacles. She and a friend brought flashmobs to San Francisco in 2003, calling people to a certain downtown crosswalk, for example, to twirl giddily in the street for 10 minutes before dispersing.

She and Monsef are in Berkeley scouting locations for McGonigal's next game, which, if all goes according to plan, will soon suck players through a rabbit hole and into a world teetering on the brink of apocalypse. The game, called World Without Oil, launches April 30, when an imaginary oil crisis will shake the alternate reality version of the planet. Players who suspend disbelief will help characters cope with the consequences, whatever they may be — shortages, riots, wars, or surprising technological adjustments. McGonigal and Monsef are spending much of this final month creating convincing evidence of events that will unfold, filming vignettes and taking photographs to tell pieces of the story.

World Without Oil is McGonigal's bold step forward; it's a game designed for the public good, rather than for pure entertainment or subtle marketing. The tagline declares its intentions to be a public service announcement about the world's dangerous dependence on oil: "Play it — before you live it." McGonigal isn't a fanatic on the subject of oil addiction, although, like many people, she thinks an oil crisis is a looming possibility. Letting gamers role-play the scenario now, she says, could result in something like a citizen's manual on how to respond to the crisis.

San Jose game designer Ken Eklund dreamed up the original concept. He had previously created games for corporate training and middle school science classes; this will be his first ARG. It's also the first such experiment sponsored by the Independent Television Service, a little-known wing of the Corporation for Public Broadcasting that's based in San Francisco. Eklund says the head honchos didn't know what to make of his proposal: "They said, essentially, "this is too far out there for us,'" he remembers. Luckily, they had hired McGonigal to evaluate game proposals, and "she saved it from being tossed," he says. Now they're working together on the game's execution.

It's off to a fine start. The game hasn't officially launched yet, but players already noticed the names of 10 characters on the main Web site (www.worldwithoutoil.org), and discovered that the characters have blogs and photos on sites like LiveJournal and Flickr. Some players even chatted with characters by instant message, although they didn't learn much — the characters just dropped cryptic warnings, and sent links to Web pages about peak oil. One day a character mentioned an article in the Himalayan Times about an oil supply interruption that has thrown Kathmandu into confusion; another day brought a link to an Atlantic Monthly article on the possibility that Iran will stop exporting oil within a decade. The enthusiastic gamers have already created a wiki to keep track of the information.

Their gusto comes as a relief to the puppetmasters. "There's always some concern with gamers that if you're too explicit about the fact that there is some serious angle to it, that they'll say, 'Eh, it's not fun anymore,'" McGonigal says. But the players haven't implied that the game tastes too much like medicine; instead, they're using it as food for thought. "Is it just me, or is this game making anyone else want to get ready for oil to disappear?" wrote one player on a central message board. "Maybe that's the point of the game, but it makes me want to go out and spend large amounts of money on emergency supplies."

McGonigal and Monsef finish prowling around the abandoned gas station's perimeter and hop back in the car. In the background, the stereo plays macabre, minor-key jazz — it's the soundtrack from one of their favorite computer games. McGonigal explains that this is a minor scouting expedition compared to others they've done. For I Love Bees, Monsef flew all over the country locating pay phones that accept incoming calls.

Show All« Previous Page   1   2   3   4   5   6   Next Page »

SF Weekly Insiders

  • Local food, music and news blasts
  • Free Stuff
Backpage.com