Most Popular

  • The Principal Matter
    Teachers said Principal Gil Cho was dictatorial. Students said he manhandled them. The school district said he was doing a good job.
  • He's No Angel
    They once called him a savior who helped people in need. Today, Edwin Parada is accused of taking money from Latinos unfamiliar with real estate laws.
  • Nonconformity Still Reigns!
    The top eccentrics of San Francisco, and that's saying something.
  • A Time to Kill
    The SPCA is struggling to finance a new hospital, and one way to save money is to speed up euthanasia.
  • State of the Cart
    Join us as we map the street food scene and find out why there aren't more vendors in this most food-involved and temperate of cities.

Recent Articles

Recent Articles by Eliza Strickland

  • The Gift of Reading

    Still have people to buy for? Consider these books as last-minute stocking stuffers.

  • Breaking the Cycle

    It's expensive and time-consuming, but a court can help cure the hard-core homeless problem in San Francisco

  • Quality of Hype

    Aggressive panhandlers are not getting the gentle, loving care they so need from the city

  • Chefs' Surprise

    The California Culinary Academy calls a student assembly to respond to our June 6 expose. We sneak in and listen

  • Stop Snitching

    Medical pot activists haze the traitors who ratted out Ed Rosenthal

National Features >

  • Houston Press

    A Dirty Picture

    What mainstream publishers don't want you to know about door-to-door magazine sales.

    By Craig Malisow

  • Riverfront Times

    Welcome to Cougar Heaven

    When these huntresses on are on the prowl, the prey very much wants to be caught.

    By Unreal

  • Broward-Palm Beach New Times

    Sweet Deal

    How rumored McCain veep choice Charlie Crist wants to bail out Big Sugar.

    By Bob Norman

  • SF Weekly

    All-American Girls

    Are Asian women getting their jawbones cut to look whiter?

    By Lauren Smiley

Future Games

Continued from page 2

Published on April 18, 2007

Big games, which use film and audio snippets to tell a story, typically cost a couple million dollars, McGonigal says. World Without Oil, which isn't marketing any consumer product, is a much leaner affair; its budget is about $100,000. They can make it happen at that price because they're expecting the players to do a lot of the work. The game will ask players to document how their own lives are changed by an oil crisis using blogs, photos, films, and whatever else they can think up. "No one person or small group can hope to capture the complex, rippling effects of an oil shock," Eklund says, "but the collective imagination can."

As the game's narrative will build on the gamers' work, its outcome has yet to be determined. It's fully possible that all of the characters will wind up dead, says McGonigal. But an unhappy ending could be useful: "Even if the gamers decide to make it as bad as it could possibly be, as a way of documenting just how bad things can get, well, good," she says. "Let's identify the worst-case scenario, and know what it is." If they thrust the world into nuclear apocalypse or reduce the United States to a primitive place of warring clans, so be it. "We can't wait to see what they do."


Jane McGonigal's fate as a subculture celebrity was sealed when she bought those plastic honey bears from Trader Joe's in 2004. She'd been hired by 4orty2wo Entertainment to help run I Love Bees, a massive four-month game that was played and followed, at least casually, by about 600,000 people. Microsoft financed the game as a guerrilla marketing campaign for the videogame Halo 2, which was probably a successful tactic — not because every player went out and bought the videogame, but because the media glommed onto the Bees story and the ARG phenomenon. McGonigal now calls I Love Bees "the Woodstock of ARGs," because everybody now says they were there.

The company brought in McGonigal to keep an eye on the player community, and to make sure the game was responsive to its needs and strategies. But first she had to bring in the players. The game designers wanted to recruit some hard-core ARG players who would set up the forums and get to work before the clueless Halo fans heard rumors of the game, so McGonigal designed a sticky little puzzle. The game's central conceit was that a beekeeper's Web site had been inhabited by an ailing artificial intelligence program from the future, and gameplay started at the hacked site, www.ilovebees.com.

McGonigal rounded up the honey bears and bought small cardboard letters from a craft store, then spent a day pushing letters deep into the honey. A few days later, a smattering of players found the unexpected honey bears in their mailboxes. They promptly dumped out the honey on their dining room tables and in their kitchen sinks to pick the letters out of the sweet ooze. When someone arranged them into the words "I love bees," they were on their way to the Web site that started the game.

Bees was the first ARG McGonigal worked on, but looking back over her life, it's hard to imagine how her skills and experiences could have led to anything else. As a little girl in New Jersey, she and her twin sister never had a Nintendo or a Sega, but they did make up games and learn computer programming. In high school they became theater kids, and Jane migrated to the backstage role of stage-managing. During college in New York City, she got a job with the Parks Department organizing big, free games, like Easter egg hunts in Central Park.

After an unhappy stint at a dot-com start-up, McGonigal's sister suggested she try a self-help exercise to find her purpose in life. Jane had to think of an activity from childhood that she was told she had a knack for and also really enjoyed. She came up with two: making up games and behind-the-scenes theater work. "I thought, 'Well, god, I don't really think there's a career in making up games,'" she says with a laugh. "'So I'll go to grad school for theater.'" But within a year of starting a Ph.D. program at UC Berkeley, she was designing scavenger hunts and missions for the Go Game, which is still played periodically in San Francisco. When she started writing about ARGs in her academic work, the final piece was in place.

Show All« Previous Page   1   2   3   4   5   6   Next Page »

SF Weekly Insiders

  • Local food, music and news blasts
  • Free Stuff
Backpage.com