Most Popular

  • A Time to Kill
    The SPCA is struggling to finance a new hospital, and one way to save money is to speed up euthanasia.
  • He's No Angel
    They once called him a savior who helped people in need. Today, Edwin Parada is accused of taking money from Latinos unfamiliar with real estate laws.
  • To Serve & Collect
    Nearly extinct and long at odds with the SFPD, the little-known San Francisco Patrol Special Police appears poised for a comeback.
  • Snitch
    Deanna Johnson testified against a murderer to save her son. But in the projects, truth comes at a price.
  • Nonconformity Still Reigns!
    The top eccentrics of San Francisco, and that's saying something.
"Most Popular" tools sponsored by:

Recent Articles

Recent Articles by Eliza Strickland

  • Breaking the Cycle

    It's expensive and time-consuming, but a court can help cure the hard-core homeless problem in San Francisco

  • Quality of Hype

    Aggressive panhandlers are not getting the gentle, loving care they so need from the city

  • Chefs' Surprise

    The California Culinary Academy calls a student assembly to respond to our June 6 expose. We sneak in and listen

  • Stop Snitching

    Medical pot activists haze the traitors who ratted out Ed Rosenthal

  • Toothless Watchdog

National Features >

  • Broward-Palm Beach New Times

    Sexual Healing

    For Florida's sole remaining sex surrogate, love is a many splintered thing.

    By Michael J. Mooney

  • City Pages

    Your Friendly Neighborhood War Profiteer

    It's not just giant companies cashing in on America's defense industry.

    By Jeff Severns Guntzel

  • The Pitch

    Supersizing Sonic

    How a throwaway idea at the Barkley ad agency became the "Sonic Guys."

    By Justin Kendall

  • Houston Press

    Temples of Tex-Mex

    A diner's guide to Texas's oldest Mexican restaurants.

    By Robb Walsh

Future Games

Continued from page 3

Published on April 18, 2007

These days, McGonigal keeps body and soul together with an assortment of brainy odd jobs: This spring she's teaching a course at the San Francisco Art Institute on game design, she's the "resident game designer" for the Institute for the Future in Silicon Valley, and the MacArthur Foundation funds some of her work through its digital media and learning project. Her work — with its civic-minded overtones and embrace of new technology — is the kind of stuff that foundations line up to throw money at. Last fall, MIT's Technology Review magazine put her on its annual list of 35 innovators in science and technology under the age of 35. She made it with five years to spare.

McGonigal, with a freshly minted Ph.D. in performance studies from UC Berkeley, drops some heavy names and concepts when talking about her work. There's the French philosopher Pierre Levy who coined the phrase "collective intelligence" in discussing how Internet technology would allow people to coordinate their skills. We're moving from a time of "I think, therefore I am," he said, to a new world governed by the idea that "we think, therefore we are." McGonigal also mentions a tenet of positive psychology — that people find genuine, long-lasting happiness in being of service to a larger group. Why not use that principle in game design?

It's neither a surprise nor a disappointment to her, McGonigal claims, that many of the biggest video and computer games still focus on shooting people and blowing things up, since those activities stimulate our brains in a very basic way. But as the boys who grew up playing these games age, she thinks they're getting bored with explosions. ARGs, she says, can be both more meaningful and more deeply pleasurable. "It's not just adrenaline, it's not just entertainment," she says. "We're tapping into core psychological aspects of what it means to be human."

McGonigal expects a lot from mankind, and from gamers. But she's talking about the generation that learned to assassinate Hare Krishna monks from the game Grand Theft Auto — whether they'll live up to her expectations remains to be seen.


In early March, McGonigal stood up before a packed hall at the Moscone Center, slides at the ready. She was about to make several different kinds of history. She was the first woman invited to give a keynote speech at the Game Developers Conference, the massive industry event that has been around for 20 years. Hers would also be the first keynote talk to focus on alternate reality games.

Most videogamers know about ARGs by now, even if they haven't played them, but McGonigal still starts her talks with basic definitions and descriptions. These games may have huge potential, but they're far from commanding the current marketplace. The more traditional multiplayer game World of Warcraft boasts 8.5 million players, leaving an ARG like I Love Bees — which had, at most, 1 million people briefly check it out — in the dust.

So McGonigal, the ARG evangelist, began proselytizing. "The central problem I want to consider is, can a computer game teach collective intelligence?" she said to the crowd. "I believe absolutely yes, and it's the single most important thing we can teach as we prepare for the future."

She turned to the I Love Bees gamers as her shining example, her star students. At the game's outset, the players stumbled on a set of 210 GPS coordinates, paired with time codes. There were no further instructions other than a date — something would happen on Aug. 24th. Fascinated, thousands of players started theorizing about how to interpret the numbers. Maybe the numbers should be used to look up Bible passages, which would reveal a written message? Or could they be transposed onto a star map? The players organized into groups to pursue different leads, and finally, the most literal-minded group won out. That group had sent scouts to the listed locations in almost all 50 states, and had them report back with descriptions and pictures. When they realized that all the locations had pay phones, they knew what to do on Aug. 24th — show up at the phones at the listed times, and wait for a call.

McGonigal doesn't seem to get tired of explaining the promise of ARGs — in the last two months, she gave six talks on the subject. But she must be looking forward to the day when she can skip the half-hour of her talk that shows that she's not crazy, and get straight to what she wants to do next: Make sure a game designer wins a Nobel Prize by the year 2032.

Show All« Previous Page   1   2   3   4   5   6   Next Page »

SF Weekly Insiders

  • Local food, music and news blasts
  • Free Stuff
Backpage.com