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It's neither a surprise nor a disappointment to her, McGonigal claims, that many of the biggest video and computer games still focus on shooting people and blowing things up, since those activities stimulate our brains in a very basic way. But as the boys who grew up playing these games age, she thinks they're getting bored with explosions. ARGs, she says, can be both more meaningful and more deeply pleasurable. "It's not just adrenaline, it's not just entertainment," she says. "We're tapping into core psychological aspects of what it means to be human."
McGonigal expects a lot from mankind, and from gamers. But she's talking about the generation that learned to assassinate Hare Krishna monks from the game Grand Theft Auto whether they'll live up to her expectations remains to be seen.
In early March, McGonigal stood up before a packed hall at the Moscone Center, slides at the ready. She was about to make several different kinds of history. She was the first woman invited to give a keynote speech at the Game Developers Conference, the massive industry event that has been around for 20 years. Hers would also be the first keynote talk to focus on alternate reality games.
Most videogamers know about ARGs by now, even if they haven't played them, but McGonigal still starts her talks with basic definitions and descriptions. These games may have huge potential, but they're far from commanding the current marketplace. The more traditional multiplayer game World of Warcraft boasts 8.5 million players, leaving an ARG like I Love Bees which had, at most, 1 million people briefly check it out in the dust.
So McGonigal, the ARG evangelist, began proselytizing. "The central problem I want to consider is, can a computer game teach collective intelligence?" she said to the crowd. "I believe absolutely yes, and it's the single most important thing we can teach as we prepare for the future."
She turned to the I Love Bees gamers as her shining example, her star students. At the game's outset, the players stumbled on a set of 210 GPS coordinates, paired with time codes. There were no further instructions other than a date something would happen on Aug. 24th. Fascinated, thousands of players started theorizing about how to interpret the numbers. Maybe the numbers should be used to look up Bible passages, which would reveal a written message? Or could they be transposed onto a star map? The players organized into groups to pursue different leads, and finally, the most literal-minded group won out. That group had sent scouts to the listed locations in almost all 50 states, and had them report back with descriptions and pictures. When they realized that all the locations had pay phones, they knew what to do on Aug. 24th show up at the phones at the listed times, and wait for a call.
McGonigal doesn't seem to get tired of explaining the promise of ARGs in the last two months, she gave six talks on the subject. But she must be looking forward to the day when she can skip the half-hour of her talk that shows that she's not crazy, and get straight to what she wants to do next: Make sure a game designer wins a Nobel Prize by the year 2032.