FarmVillains

Steal someone else's game. Change its name. Make millions. Repeat.

"As it has grown in dominance in the game industry, Zynga has garnered a reputation for its predatory business and suspect marketing tactics," asserted a lawsuit filed in August against the company by rival developer Digital Chocolate over the trademark to the "Mafia Wars" name. (The suit claimed that Zynga was falsely trying to assert ownership of the name — the same as a 2004 title from Digital Chocolate — but did not allege that game-design elements had been copied.)

From a business standpoint, copying rivals' games makes some sense. With its marketing resources, brand recognition, and economies of scale, Zynga can quickly garner millions of additional users for apps that might have failed to go viral when managed by smaller shops. FarmVille currently has about 62 million users, according to AppData.com, while Farm Town, its virtual clone, has only 5 million. The revenue generated by this audience dwarfs the cash required to defray lawyers' fees and a settlement payment, even one that runs to millions of dollars.

Zynga founder and CEO Mark Pincus, who reportedly told his employees, “I don’t fucking want innovation.”
Jim Wilson/The New York Times/Redux
Zynga founder and CEO Mark Pincus, who reportedly told his employees, “I don’t fucking want innovation.”
Zynga’s smash hit FarmVille (left) is uncannily similar to Farm Town (right), a rival Facebook game published months earlier.
Zynga’s smash hit FarmVille (left) is uncannily similar to Farm Town (right), a rival Facebook game published months earlier.

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Given Zynga's emphasis on user volume and revenue over product quality, efforts by its designers to create deeper, more artistic, or more original games were not always welcomed. A former high-level employee tells the story of Burning Realms, a sword-and-sorcery role-playing game that a group of Zynga designers "killed themselves to put together," only to have it placed on the back burner by Pincus, who was wary of a product outside the tried-and-true molds of apps like FarmVille, Mafia Wars, and Zynga Poker.

"It was just beautiful. It was innovation," the former employee says. "And it was like, his money is not going to go to innovating. For people who were creative and actually wanted to make something, it was really depressing."

One of the more common complaints among former Zynga employees is about Pincus' distaste for original game design and indifference to his company's products, beyond their ability to make money. "The biggest problem I had with him was that he didn't know or care about the games being good — the bottom line was the only concern," a former game designer says. "While I am all for games making money, I like to think there's some quality there."


Zynga's controversial CEO is a veteran of the first dot-com boom, having founded and sold his first company, Freeloader, for $38 million in 1995. (Other companies he created include SupportSoft and Tribe.net.) Pincus is alternately despised and admired by industry observers and his colleagues, but most people agree he is inseparable from the aggressive corporate culture that has driven Zynga — named after Pincus' late bulldog — to the top.

Critical tech bloggers had a field day with a talk Pincus gave to aspiring entrepreneurs at a UC Berkeley event last March, during which he claimed he "did every horrible thing in the book just to get revenues right away" when Zynga was founded. Yet in May, he was the subject of an admiring profile in Details magazine, which portrayed him as a plainspoken capitalist beset with sour-grapes complaints.

Pierre Wolff, who was Pincus' vice president of business development at Tribe.net, says, "Sometimes people don't understand the responsibilities that CEOs have, so sometimes they'll take that as, 'Why is he being such an asshole?'" Wolff did allow that Pincus sometimes uses language devoid of "soothing qualities," and could be challenging to work for, depending on how you adapted to his management style. "He's moving at 100 miles per hour. You've either got to get on the bus, or you're not on the bus," he says. "Most people have a buffer. ... Mark's not like that. He thinks it, and he says it."

Pincus' leadership was a subject of some concern among Zynga's early investors, according to a confidential memo obtained by SF Weekly. The document, produced by renowned Silicon Valley venture capitalist Bing Gordon for the investment group Kleiner Perkins Caufield & Byers, recommended that the firm invest heavily in Zynga.

It also warned, "Mark needs strong lieutenants to keep him from micromanaging."

The memo suggested that Gordon himself and at least one other top-level executive play strong roles in the company to offset Pincus: "Bing to temper Mark, and bring onboard a billion-dollar game industry COO when Zynga gets to about $100M."

While Zynga has long since surpassed $100 million in revenue, it's worth noting that the company has added a few heavy hitters to its management team this year, including former Electronic Arts executive Steve Chiang, now Zynga's president of studios, and Dave Wehner, the former Allen & Company director who in July was hired as Zynga's chief financial officer.

Wehner's arrival, in particular, was interpreted as a sign that Zynga is preparing for an initial public offering in the near future.

But as the company gears up for an anticipated IPO, some question whether its best days have already come and gone — whether the business model pioneered by Pincus can sustain itself over time.

At present, Zynga's fate is largely tied to that of Facebook. (This was a concern cited in the Kleiner Perkins memo, which noted that Zynga's revenues are "overly concentrated on Facebook.") But the social-networking site has recently taken steps to tamp down the marketing ploys that helped drive Zynga's rise. Players are now restricted in how much they can spam those in their social networks with advertising messages, for example.

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  • 02/06/2012 5:41:00 PM

    Zynga is the cancer that is killing games. If you're looking for a decent enough casual dev, look for PopCap. At least they make good, innovative games (most of the time, anyways).

  • 01/26/2012 11:39:00 AM

    Zynga sucks in general, they tend to not care about stepping on customers toes at all, terrible customer service -- and focus more on bloating the games and harassing users into promoting them.

  • actual_programmer 12/16/2011 2:28:00 PM

    What's really annoying in all of this is that their CEO is clearly a douche, and yet, with all the reliability of a sunrise, he's hailed for being a plain spoken hard driving visionary who is just misunderstood by the plebes around him. Never fails that people like this act like total a-holes, and throngs of admiring business school twits think it's excusable and even virtuous.

  • bob 11/12/2011 1:00:00 AM

    Too bad there are, like, 10 copies because, apparently, it's easier to hack into facebook and take other people's code then to make your own game.

  • Make Money 10/10/2011 8:45:00 PM

    Zynga is quickly becoming one of the top gaming giants. From Farmville to Poker, everyone has probably played one of their games. Have the copied others? Probably. But who cares. Most are probably copying them too. Nobody is the first person with an idea. Let them do their thing.

  • 08/30/2011 5:12:00 PM

    Zynga - Farm Villains. Submitted by colin on Wed, 09/08/2010 - 16:18. I've posted/written a couple things about Zynga before. This SF Weekly article:FarmVillains -- is really great. Best quote: One of the more common complaints among former ..

  • Costume Sur Mesure 08/13/2011 1:56:00 PM

    I really like this game. And with their new introducing in stock market they will have more cash to develop this kind of great games. Http://www.MonCostumeSurMesure.com

  • LuxuryAdmin 06/14/2011 9:37:00 AM

    "INGENUITY is best kept under your hat until fully revealed, for though original brilliance always outshines mimics, plagairism yet stings." Even the Chinese have admitted they are generations behind in cultivating original thought, creativity, and applied development in their race to remain comeptitive, relying instead on reverse-engineering and morphed application to provide stinulus to their manufacturing capabilities in order to not remain economically viable but to continue to provide hope to future generations of workers overall. These admissions are made without remorse, in fact, they are made as a call for rescue! It seems that plagairism, infringement, and outright conceptual theft is no longer an ethical taboo in the US (evidenced by the lack of enforcement and deterring sanctions), and is only a reflection of the greater social malaise that has infected socirty in general. The generation influenced by the movie line "Greed is good" has not only taken to heart the impetuous call to survive by any means, it has been emboldened by the lack of accountability (self or social) that was spawned as an acceptable option due to a nation striving to be 'Politically Correct' rather than dedicated to traditional values and inspiring character of citizenship. I would hope that the Truth once again be brought to light, and the ones who have unfairly achieved be brought down in shame, and thereby POSITIVELY influence society with an example of true success as being a rsult of adherance to a higher set of standards than what may be gleaned by decades of mastering the faulty skillset promoted by the isolationist video games they were brought up with and abdandoned to by their preoccupied parents. Time to start prosecuting White Collar Crime seriously once again.

  • Hawaii3girl 01/17/2011 7:04:00 AM

    I love farmville and thank who made this game;)))

  • MAC cosmetics wholesale 01/03/2011 2:45:00 PM

    Hey,very nice blog!!

 
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